The Weather Man

Bored, wanted to see if it could be done

Description:

Abilities= +16 pp
Strength: -1
Dexterity: -1
Stamina: -1
Fighting: -1
Agility: -1
Presence: -1
Awareness: -1
Intellect: -1

Defenses -1
Dodge: -1
Parry: -1
Toughness: -1
Will: -1

Skills= 0 pp
Acrobatics: -1
Athletics: -1
Close Combat: -1
Deception: -1
Expertise: -1
Insight: -1
Intimidation: -1
Investigation: -1
Perception: -1
Persuasion: -1
Ranged Combat: -1
Sleight of Hand: – 1
Stealth: -1
Technology: -1
Treatment: -1
Vehicles: -1

Advantages= -1 pp
Luck

Powers= -58 pp
Metahuman power to control the weather globally: Environment cold 20, heat 20, movement 20, visibility 20, Selective, Alternate Effect 3, Extended Range 20, Indirect 4, Affects Objects.

Total pp spent: 43

PL 3.

Bio:

The Weather Man

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